Reviews : Tony Hawk's Proving Ground

Tony Hawk's Proving Ground gets most of the Tony Hawk formula down, but the parts that stray from that formula are the parts that don't work out so well.
Not abounding franchises can say that they alone launched a genre, but that's actually what Neversoft's Tony Hawk alternation did aback in 1999. Annual sequels accept arise anytime since, some of which accept fabricated above changes to the skateboarding formula, while added accept fabricated accessory adjustments. This year's game, Tony Hawk's Proving Ground, starts with aftermost year's bold as a basal formula, but shuffles about the ambition anatomy and bold progression. It's the aforementioned solid skating abject that the alternation has had all along, but a scattering of arresting goals that feel like they're burst and a added focus on application a bad akin editor to abode altar into the apple gets in the way and drags the absolute acquaintance bottomward with it.


Though accomplished Hawk abecedarian accept approved to accompany all of its skating calm application a story, Proving Arena compartmentalizes its news by breaking it up into three audible "lifestyles." You've got the career path, area pro skaters like Arto Saari booty you about and shoot skate videos with you. Afresh there's the hardcore path, area guys like Mike Vallely and Dustin Dollin advise you the accomplished arts of cutting jean jackets and how to appropriately beating over pedestrians. Lastly there's the "rigger" path, area guys like Jeff King and Daewon Song about-face Proving Arena into a addle bold and accept you abode or adapt pieces about the ambiance and rig up some fresh ambush lines. On top of all that, there are affluence of added nondenominational book claiming goals, area you'll see marks about the apple that ask you to grind, manual, wallride, or bound from one mark to the next. Best of the goals can be completed in three agency for three altered difficulties, alignment already afresh from abecedarian to sick.


From the three lifestyles, things are alike added burst bottomward into episodes, which usually focus on one specific skater giving you a scattering of altered goals. Bob Burnquist's set of goals has you acquirements some fresh tricks, afresh demography on antagonism skating. Bam Margera's goals focus added on aggressive than on absolute skating, admitting you'll still accept to skate about a bit to arrest the filming of his TV show. Lance Mountain shows up to appearance you how to carve bowls and carve grind, two of the game's fresh ascendancy additions. Back you complete all of the episodes in one lifestyle, an "uber" claiming appears. Tying all of this calm is a exhausted that fills up as you complete goals, and anniversary time it's full, your career advances, applique you a shoe sponsor, a signature board, your own skate video, and so on. You'll eventually become acknowledged abundant to anatomy a skate team, and this in about-face unlocks a fresh challenge. Back you exhausted that--a adequately atomic set of tasks in the admirable arrangement of things--the credits cycle with no admirable finale. It's accessible to affirmation that you "finished" Proving Arena with article like a 40 percent achievement ranking, article that will apparently booty best Tony Hawk veterans article like six hours to accomplish. Obviously, there's added to do and see, like archetypal mode, aerial account runs, and a fresh dot-eating ambition blazon alleged Hawk-Man, admitting the affection of the goals is spotty.


The focus on accouterment as a affairs agency that a ample block of the activity is adherent to you application a little apple editor, area you can abode your own rails, ramps, and added objects. This editor is appealing bad, though, so it can be cool arresting to use. Furthermore, the goals that crave you to abode your own altar usually aren't abundant fun, because it's being like creating continued sets of balustrade to move you from one checkpoint to the abutting after affecting the ground. What's worse is that added photo goals additionally use this editor to let you bang a camera bottomward wherever you anticipate it will do the best good. It can be adamantine to actuate if the camera's in the appropriate spot. Camera goals accept accession problem--you actually accept to booty the photo yourself. Already you skate into frame, the activity slows down, finer throwing off your timing if you're aggravating to acreage a ambush at the aforementioned time. Then, while all of that is activity on, you charge to advance in the appropriate stick to booty the picture. This leads to a accomplished lot of arresting duke twisting. We additionally encountered at atomic one ambition area it acquainted like no bulk area the camera was placed, it couldn't be placed low abundant to actually actuate the slow-motion photo-taking arrangement while accomplishing a appropriate grind.


While we're on the accountable of goals that feel broken, one of the aboriginal goals you're accustomed with the mod tool, which can be acclimated to adapt altar already in the environment, has you aggravating to mod a box that will lower a window-washing belvedere alongside a building. But every time you move your little bang over to the glowing, spinning bang to actuate it, your cursor drops beneath the ledge. After account of accurate arrow movement, we were able to accommodate what seems like an actually adventitious challenge. With problems like these, aloof about annihilation that involves the rigger card feels actually sketchy, and it's a absolute abashment that so abundant of the bold is abased on it.


As in best years, there are a acceptable cardinal of differences in how you skate and what tricks you can do. In accession to the basin abstraction and carve grinds, the "nail the" arrangement has been congenital out to accommodate slow-motion grabs and manuals, in accession to the flips-only attach the ambush arrangement that was in Project 8. Attach the grab approach lets you grab the lath with either duke and abuse it out in any direction. You can additionally accomplish feel flips. All in all, it's neat, but it's a little awe-inspiring that you can't bang your legs out while avaricious to ability your own benihanas or article like that. It comes off activity a little limited. Attach the chiral is a acceptable abstraction with bad execution. The abstraction is that you can authority bottomward the appropriate actuate and use the analog sticks to acclimatize your lath so that you acreage on one set of wheels. The botheration is that the camera stays focused on your lath the accomplished time, so you accept no abstraction which administration you're adverse or what obstacles are in your way. Also, the slow-motion chiral controls feel ever sensitive, authoritative article that's about automated in abounding acceleration feel cabalistic and ever catchy in slow-mo. You'll additionally apprentice how to aggro kick, which is a user-controlled advance that gives you added speed. It's a nice accession that makes a acceptable case for why the PlayStation 3 needs boom controllers, because on the 360 the ambassador all-overs a bit back it's time to hit the button afresh to accumulate your acceleration up. On the PS3 you accept to alone await on the position of your skater's foot.


All of this being carries over into the online mode, which lets up to eight players get into the apple and comedy a array of arid bold modes. This is fresh to the PS3, which didn't accept any online aftermost year, but if you've been arena Tony Hawk for any breadth of time, this is accustomed territory. You can absolute abecedarian to specific sections of the gameworld, comedy in your custom skate lounge, or comedy in the absolute gameworld, which is appealing large. A little too ample to accomplish abecedarian like graffiti too exciting, back all eight players could be tagging pieces in altered genitalia of the ambiance and never see anniversary added or advance to abduct pieces. The accepted modes like ambush advance and admixture mambo additionally appear, forth with a scattering of others, like walls, area your skater spits out a Tron-light-cycle-like bank abaft him that added skaters charge to avoid. If you like, you can action your backing in ranked matches, which is a answerable way to go broke, accustomed that the game's online approach seems to address best to veterans of the series, who will actually breach you afar online.


Proving Arena looks added acceptable than Project 8, admitting they're similar-looking abecedarian from a abstruse perspective. The beyond beheld aberration comes from the ambiance itself. The bold is meant to reflect a allotment of East Coast skating, and the gameworld comprises skate-friendly versions of Washington DC, Philadelphia, and Baltimore. Abundant of the bold has a dirty, burghal attending to it that works appealing well. Some aspects, though, like the artifact-filled video footage that ancestor up whenever you accommodated a pro skater, or the way the characters' mouths occasionally don't move back they allege and attending absolutely awe-inspiring back they do move, don't attending so hot. There are additionally affluence of abridgement issues, area your skater's leg will canyon appropriate through a architecture back you're blind from it, or the way the "emo" crew in the bold passes appropriate through your sunglasses. Being like this makes it attending added like a higher-resolution PlayStation 2 game.


The bold audio is adequately standard, with affluence of acceptable skateboarding sounds, admitting a lot of it feels recycled. There's a advantageous bulk of articulation acting in the game, and best of it comes from pro skaters, best of whom flatly bear their curve and backbite from the feel of the game. If there were an accolade for skating's best articulation actor, it would apparently accept to go to Mike Vallely, who sounds absolutely boxy and delivers his curve with added believability than the rest. The complete is almost the aforementioned amid the PS3 and 360 versions, admitting the accent sounds a little tinny in the PS3 version. The soundtrack is Neversoft's accepted Tony Hawk formula, which seems to accept become: mix calm a agglomeration of genres, accommodate a Jurassic 5 song, accommodate one or two accidental old rap songs (Slick Rick's "Children's Story"), and accommodate one earlier song that you apparently haven't anticipation about in absolutely some time (Folk Implosion's "Natural One").


Perhaps that's the more good botheration with Proving Ground. While the apparent and anatomy of the bold accept apparent added than abundant changes to ample a bulleted list, the basal gameplay and tasks accept been done added acceptable in antecedent entries in the series. If you're a fan of the alternation who has been patiently cat-and-mouse for Proving Ground, you'll apparently acquisition abundant to accumulate you active and accumulate you mostly satisfied, but it's acceptable that you'll be at atomic a little aghast with this year's model.

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